VIEJA ESCUELA: Pamphlet Edition
I have taken the core rules of Vieja Escuela (which I’ve praised on herebefore) and repackaged it. As the name implies, this version is intended to be printed out and folded into three “zig-zag” or “accordion” style pamphlets (Character Creation, Game Rules, & Tables). Of course, it also looks good on tablets, or printed out and left on their own. Do whatever pleases you! This was a first time project for me using Affinity Publisher, and I’m pretty happy to share the results! Continue readingThe Plant Hack: Mutant Plants for The Rad Hack
The Mutant class in The Rad Hack is pretty flexible — you can easily be a mutant animal, plant, or some other strange humanoid. Still, I’ve had friends, followers, and even my spouse talk about how they wished the “Mutant Plant” was a class on its own. I decided to homebrew my own variant Plant class by re-skinning powers that already existed in the game. Enjoy!
Continue readingSHADOW OPS
Shadow Ops: Covert Ops in the Sixth World is a fan tribute to the Shadowrun franchise, using a mash-up of Covert Ops and BareBones Fantasy by DwD Studios. Inspired by the streamlined mechanics and tactical play of the PC games in particular, it only seemed fitting to mix one of the biggest and best settings in the RPG industry with the fast-playing d00Lite system.
Continue readingMashed-Up: The Strange, Accelerated.
What follows is a set of house rules I originally came up with to runThe Strange by Monte Cook Games using Fate Accelerated by Evil Hat Studios. At the time, I wasn’t too sure how I felt about the Cypher System. Since then, I’ve ran quite a few games using both The Strange and the Cypher System Rulebook. It’s grown on me, and it’s one of my favorite new systems.
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