Pamphlets, Zines, and Other Fun Things
Another spotlight post of cool indie/DIY RPG stuff and other fun things from around the geek webs. The RPG Pamphlet Craze! Nate Treme (Highland Paranormal Society/ In The Light of a Ghost Star) has made some awesome pamphlet dungeons, and hosted an Pamphlet Dungeon Jam that has resulted in some incredible creations! I had received hard copies of his Temple of the Bat Serpent and The Mephitic Laboratory of the Pescamancerand was impressed with how much you could put on a standard tri-fold adventure module! Continue readingATHAS: DARK SUN, DESERT PLANET (SB&CS)
Filed Under: Campaign Ideas I Need Out of My Head. Premise: The Dark Sun setting re-imagined for the space fantasy game Solar Blades & Cosmic Spells. Other Influences: Dune, Heavy Metal, and the artwork of Moebius. Preface: I really love Dark Sun on the surface. The core AD&D 2e boxset did a great job setting up the world of Athas and showing the “world at a glance” so to speak. The places where I start to tune out is when it essentially shoe-horns D&Disms into its unique setting, and the metaplot of events didn’t really impress me. Continue readingD·10 TOOLKIT: EXPANDING ON TAGS
Tags in Drive·10 make up all the cool traits, powers, skills and features a character can have. When I set out to design the framework, I decided that instead of trying to make a large, encompassing list like we’ve done with other games, to instead create a simple guide to how Tags operate at the meta level. I took inspiration from systems like Fate and Savage Worlds in that I wanted someone to easily skin and translate whatever it is they’re wanting for their character into a game mechanic in a moment’s notice. Continue readingD·10 TOOLKIT: ATTRIBUTES & VOCATIONS
The Drive·10 Framework was written to be as fast, compact, and complete as possible. I wanted the core to be as essential as can be, so that it would be easy to take and replace rules as needed. Today I’m starting* a new series of blog posts, musing on different ways you can expand or hack the Drive·10 system to accommodate different needs in a role-playing game. Along the way I also hope the shed some light on why I went with certain design choices over others. Continue readingDRIVE·10 MOCKUPS: GONZO MUTOIDS
Much like the Dungeon Delvers mock up, this post provides a few GONZO MUTOID WASTELAND CRUST PUNKS characters that you can either use as pre-gens, NPCs, or just inspiration for building your own. Radjak, a Shifty Telepathic Bug Scoundrel. Radjak is a typical rogue you’d find gambling in any post-Frag trade hub. He likes using his telepathy during games of Globwox Hold ‘Em. His strategy isn’t just to sense who may have the better hand, but to pick up on other cheaters so he can try to call their shenanigans out before anyone suspects him. Continue readingGONZO MUTOID WASTELAND CRUST PUNKS HAS RETURNED!
The crazy, zany, bat-shit insane post-apocalyptic project that triggered the creation of Drive·10 has now finally glued itself back together! GONZO MUTOID WASTELAND CRUST PUNKS is now available to everyone who pays $2+ to support D·10 on Itch. Inspired by RIFTS, Gamma World, TMNT, Rick & Morty, Adventure Time, Heavy Metal, Super Jail and all sorts of other junk I like, GMWCP is an attempt at a rules-lite game of a fractured reality. Continue readingRambling On: Solar Blades & Cosmic Spells
It’s been a hell of a wait, but at long last I have Diogo Nogueira’s latest offering: Solar Blades & Cosmic Spells. Built off the same rules as his sword & sorcery offering (Sharp Swords & Sinister Spells), SB&CS is more than a science-fantasy re-skin — it is a massive offering of everything you would want or need for a gonzo, pulpy space adventure.
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