The ChaosGrenade

Quick & Dirty Tabletop Role-Playing Games

D·10 TOOLKIT: RULING DIFFICULTY

2019-05-09 Rambling R.E. Davis
For today’s article in the D·10 Toolkit series, I wanted to take a look at the core mechanics and, specifically, how difficulty and challenges are expressed in the die rolls, and how you can change it up for your own games. Drive·10 was designed for fast rulings and game play, and with it I used a very straight-forward approach to determining the difficulty of the roll. All rolls are 1d10 + Proficiency (total bonuses), succeed on a total of 10+. Continue reading

Pamphlets, Zines, and Other Fun Things

2019-05-02 Rambling R.E. Davis
Another spotlight post of cool indie/DIY RPG stuff and other fun things from around the geek webs. The RPG Pamphlet Craze! Nate Treme (Highland Paranormal Society/ In The Light of a Ghost Star) has made some awesome pamphlet dungeons, and hosted an Pamphlet Dungeon Jam that has resulted in some incredible creations! I had received hard copies of his Temple of the Bat Serpent and The Mephitic Laboratory of the Pescamancerand was impressed with how much you could put on a standard tri-fold adventure module! Continue reading

ATHAS: DARK SUN, DESERT PLANET (SB&CS)

2019-04-29 Rambling R.E. Davis
Filed Under: Campaign Ideas I Need Out of My Head. Premise: The Dark Sun setting re-imagined for the space fantasy game Solar Blades & Cosmic Spells. Other Influences: Dune, Heavy Metal, and the artwork of Moebius. Preface: I really love Dark Sun on the surface. The core AD&D 2e boxset did a great job setting up the world of Athas and showing the “world at a glance” so to speak. The places where I start to tune out is when it essentially shoe-horns D&Disms into its unique setting, and the metaplot of events didn’t really impress me. Continue reading

D·10 TOOLKIT: EXPANDING ON TAGS

2019-04-25 Rambling R.E. Davis
Tags in Drive·10 make up all the cool traits, powers, skills and features a character can have. When I set out to design the framework, I decided that instead of trying to make a large, encompassing list like we’ve done with other games, to instead create a simple guide to how Tags operate at the meta level. I took inspiration from systems like Fate and Savage Worlds in that I wanted someone to easily skin and translate whatever it is they’re wanting for their character into a game mechanic in a moment’s notice. Continue reading

D·10 TOOLKIT: ATTRIBUTES & VOCATIONS

2019-04-18 Rambling R.E. Davis
The Drive·10 Framework was written to be as fast, compact, and complete as possible. I wanted the core to be as essential as can be, so that it would be easy to take and replace rules as needed. Today I’m starting* a new series of blog posts, musing on different ways you can expand or hack the Drive·10 system to accommodate different needs in a role-playing game. Along the way I also hope the shed some light on why I went with certain design choices over others. Continue reading

DRIVE·10 MOCKUPS: GONZO MUTOIDS

2019-04-11 Rambling R.E. Davis
Much like the Dungeon Delvers mock up, this post provides a few GONZO MUTOID WASTELAND CRUST PUNKS characters that you can either use as pre-gens, NPCs, or just inspiration for building your own. Radjak, a Shifty Telepathic Bug Scoundrel. Radjak is a typical rogue you’d find gambling in any post-Frag trade hub. He likes using his telepathy during games of Globwox Hold ‘Em. His strategy isn’t just to sense who may have the better hand, but to pick up on other cheaters so he can try to call their shenanigans out before anyone suspects him. Continue reading

GONZO MUTOID WASTELAND CRUST PUNKS HAS RETURNED!

2019-04-08 Rambling R.E. Davis
The crazy, zany, bat-shit insane post-apocalyptic project that triggered the creation of Drive·10 has now finally glued itself back together! GONZO MUTOID WASTELAND CRUST PUNKS is now available to everyone who pays $2+ to support D·10 on Itch. Inspired by RIFTS, Gamma World, TMNT, Rick & Morty, Adventure Time, Heavy Metal, Super Jail and all sorts of other junk I like, GMWCP is an attempt at a rules-lite game of a fractured reality. Continue reading

Rambling on: In The Light of a Ghost Star

2019-01-29 Rambling R.E. Davis
Short, sweet, and to the point: **In The Light of a Ghost Star **by Nate Treme of Highland Paranormal Society is a wonderful zine-rpg that is easy to pick up and run after a quick read through. Players take on the role of martian explorers being dropped off on a dead Earth to explore its treacherous ruins filled with strange inhabitants. That’s literally all the story we have, and it’s all that’s really needed. Continue reading

Rambling on: Vieja Escuela

2019-01-20 Rambling R.E. Davis
I’m mad at myself for not blogging about this until now. In the past year or so we’ve seen a lot of cool minimalist and “OSR-Adjacent” D&D clones come out. Black Hack 2e, Untold Adventures, and Knave are a few of the ones I enjoy. But the one that stole the show is a little booklet named Vieja Escuela, a Spanish RPG that had been translated to several languages (including English). Continue reading
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