Ramblings on Shadowrun: Anarchy
Well, it happened.
Catalyst Game Labs released **Shadowrun: Anarchy, ** an “alternate rules set” that aims at letting players run the shadows of the Sixth World in a more story-driven rules set.
If you’re looking for a solid, full review of Anarchy I highly recommend the Casting Shadows review. Otherwise, I’m just going to sit here and gush fanboy for a moment…
Continue readingHacking WR&M to Fate’s Wheel
Today’s post isn’t so much an add-on to **CarPG **as it is a brainstorm on a system hack for _Warrior, Rogue & Mage— _converting it to the d10 or Fate’s Wheel mechanic that CarPG uses. The ease of cross-pollination between the two is not a coincidence since most of the games we crank out here at The ChaosGrenade are either based on the WyRM System or grew from it. The goal of this blog post is to present a variant resolution mechanic for WR&M while allowing the character creation process to remain intact with minimal edits or conversions. Continue readingUsing CarPG for Play-By-Post
First off, if you haven’t seen it yet: **CarPG **is a new diceless rules-lite RPG framework written by my buddy Matt Bryant (the guy behind _Main Sequence.) _
While he designed it as a game to play on road trips with your buds, I’ve found it _incredibly _useful as a mechanic for playing Play By Post rpgs. In my past experience, play-by-posts worked either one of three ways: 1) The dice rolls were either handled completely by the moderator, leaving a sense of control out for the players. 2) The entire game was purely narrative focused, which while fun often felt more like a writing exercise than a game. And then lastly, 3) The die rolls were handled like normal (either on the honor system or with online dice rollers), and as a result the game system itself really bogged down the pace of the game.
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