SHADOW OPS: Street Samurai
Oh man, the Street Samurai. Years before I would know who Molly Millions was, I was a dorky 9 year old kid who laughed when my dad referred to my older brother’s weekend pastime as “Dungeons & Dumbass.” But then one Saturday morning, my brother had left out a book he borrowed from a friend. A book with a hot elf chick on the cover in cut off jeans, a book filled with gritty sci-fi urban landscapes, tribal shamans, and fantasy characters with electrodes plugged into their skull. Continue readingSHADOW OPS: Elven Adept
So, after playing **Shadowrun Chronicles: Boston Lockdown **a bunch this week with Tim Kirk (of Silverlion Studios), I was inspired to whip-up **SHADOW OPS: Covert Ops in the Sixth World. **It’s a fan tribute to the Shadowrun franchise, inspired by the gameplay of the recent PC games using a mash-up of COVERT OPS and BareBones Fantasy from DwD Studios. I’m pretty happy with what I threw together between studying for finals, and the initial reactions from the BBF Community on G+ have been stellar. Continue readingSHADOW OPS
Shadow Ops: Covert Ops in the Sixth World is a fan tribute to the Shadowrun franchise, using a mash-up of Covert Ops and BareBones Fantasy by DwD Studios. Inspired by the streamlined mechanics and tactical play of the PC games in particular, it only seemed fitting to mix one of the biggest and best settings in the RPG industry with the fast-playing d00Lite system.
Continue readingMashed-Up: The Strange, Accelerated.
What follows is a set of house rules I originally came up with to runThe Strange by Monte Cook Games using Fate Accelerated by Evil Hat Studios. At the time, I wasn’t too sure how I felt about the Cypher System. Since then, I’ve ran quite a few games using both The Strange and the Cypher System Rulebook. It’s grown on me, and it’s one of my favorite new systems.
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